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 Post subject: Hardware Accleration
PostPosted: May 23rd, 2013, 5:42 pm 
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Does Xwidget uses hardware accelerated graphics? I mean does it use something like DirectX to render widgets (it seems like that)? If not then, can you devs consider that?? It will be a huge performance improvement, especially in widgets using lots of animation effects. Most of todays systems come with really powerful GPUs and hardware accelerated rendering will definitely reduce load on CPU.

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 Post subject: Re: Hardware Accleration
PostPosted: May 24th, 2013, 6:35 pm 
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Hi digigamer, XWidget used hardware accelerated in some functions, but not all.etc: 3D filp widget from front to back side.
and XWidget most widget are 2D, not full 3D.
DirectX will take huge memory ,and it is good with 3D,not best with 2D.

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 Post subject: Re: Hardware Accleration
PostPosted: May 28th, 2013, 2:41 am 
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Tony wrote:
Hi digigamer, XWidget used hardware accelerated in some functions, but not all.etc: 3D filp widget from front to back side.
and XWidget most widget are 2D, not full 3D.
DirectX will take huge memory ,and it is good with 3D,not best with 2D.


Animations can be hardware accelerated... they are a huge strain on Cpu. It will be good if GPU does that

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 Post subject: Re: Hardware Accleration
PostPosted: April 17th, 2014, 11:08 pm 
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Well, favoring GDI is not good at all, may be we should shift to D2D at least, it's faster and uses less memory.

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 Post subject: Re: Hardware Accleration
PostPosted: April 22nd, 2014, 10:48 am 
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Yes,I am working on XWidget2.0 which will add full D2D and Direct3D hardware acceleration .

digigamer wrote:
Well, favoring GDI is not good at all, may be we should shift to D2D at least, it's faster and uses less memory.

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 Post subject: Re: Hardware Accleration
PostPosted: April 23rd, 2014, 8:59 am 
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This is great news...
Waiting forward for version 2.

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